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Choosing Extras 3

Monitor

Introduction

The monitor is your window to the computer, so it makes sense to choose a good one both in terms of function and quality. For most people, when it comes to choosing a monitor size matters. Larger monitors will usually have higher resolutions giving you more room to work and a larger area to immerse yourself. However larger screens will not necessarily produce a better picture, so it's worth finding a balance between these two factors that suits your needs and your budget.

Almost all consumer screens are now Liquid Crystal Displays (LCD). They are much easier on your eyes than older CRT technology because the images they produce are pin sharp and do not flicker. There are also very cheap to produce, weigh much less and most importantly take up a fraction of the space on your desk. CRTs still have the edge when it comes to colour reproduction, so some professional artists still use them but some of the more expensive LCD screens from the likes of Apple and Dell can also produce very good colour accuracy.

For most users colour accuracy will not be a priority, far more important is the general quality of the image. One of the key factors in image quality is the 'Contrast Ratio'. This determines how dark the colour black will be displayed (it will never be absolute black, but varying shades of dark grey). These days a screens with a 1000:1 should look good enough for most uses, and values higher than this are usually achieved using what is called 'dynamic contrast' ratios where the screen brightness changes to darken the image.

Response time is important for displaying fast moving imagery, either in a game or movie. Shorter response times reduce this blurring that is apparent on almost all LCD screens to a point.

These days good monitors are relatively cheap, but there are also a lot of mediocre ones so its worth reading reviews of potential choices. Check out the links below or shop around, find a monitor you like the look of then search Google for its model number + 'reviews'.

Examples

Home PC

For a home PC, a basic consumer model is fine, most of your choice will be of personal preference. Here are 3 options to consider.

Example Low

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Samsung 920 19" Wide

1440 x 900, 5ms, 700:1, 16.2m,

$200 at retailer Logo

Example Middle

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Samsung 2043BW 20"

1680 x 1050, 5ms, 8000:1 (Dyn)

$270 at retailer Logo

Example High

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Samsung T220 Rose 22"

1680x1050, 2ms, 20000:1 (DC),

$300 at retailer Logo

Gaming PC

The most important thing for a Gaming monitor is the refresh rate, a value below 5ms is best.

Example Low

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Samsung 2043BW 20"

1680 x 1050, 5ms, 8000:1 (Dyn)

$270 at retailer Logo

Example Middle

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Samsung T220 Rose 22"

1680x1050, 2ms, 20000:1 (DC),

$300 at retailer Logo

Example High

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Samsung T240 Rose 24"

1920x1200, 5ms, 8000:1 (DC), 1

$430 at retailer Logo

Office PC

At smaller sizes an office monitor is best at 4:3 ratio (square as opose to widescreen) because more of a classic document can be displayed. speakers built into the monitor are a good bet too as high quality sound is not usually as important as desk space.

Example Low

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Acer V173BM 17"

1280x1024, 5ms, 2000:1 (DC), 1

$134 at retailer Logo

Example Middle

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Acer V193BM 19"

1280x1024, 5ms, 2000:1 (DC), 1

$160 at retailer Logo

Example High

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Samsung T220 Rose 22"

1680x1050, 2ms, 20000:1 (DC),

$300 at retailer Logo

Media Centre PC

A media centre PC is designed to be used with a TV (preferably an HD TV) so a monitor is not required.

Example Low/Middle/High

Display is passed through TV, so a monitor is usually not required

Workstation PC

For colour sensitive work, a true 24bit high quality monitor is required. Currently the consumer monitor with the best colour accuracy is apples range of cinema displays.

Example Low/Middle/High

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Apple Cinema 23"

1920x1200, 14ms, 700:1, true 2

$894 at retailer Logo

Explanations

Resolution (e.g. 1680x1050)

This image shows the relative sizes of different resolutions.

This image shows the relative sizes of different resolutions.

The resolution of a screen is the number of 'pixels'(px) that make up its image. Pixels are small coloured dots that together create a full colour picture. There are usually millions of pixels in a screen and the more you have, the more can be displayed at once. Resolution will be written as the number of pixels in the horizontal direction by those in the vertical direction, e.g. 1600x1050 would mean 1600 pixels wide by 1050 pixels high.

One way to explain the difference a higher resolution screen would make is to imagine you bought a larger desk for your office. The things on the desk never change size, an A4 piece of paper will still be A4, a larger desk will simply mean you can now fit more A4 pages on your desk, or blow them up to A3 and still have as many visible at once. Items on your computer desktop will always use the same amount of pixels, so a window that is 300px wide on a 1024x768 screen will still be 300px on a 1900x1200 screen, there would just be more space around it. A larger screen with the same resolution would not give you any more space, it would simply enlarge the image by having larger pixels.

For gaming, having a higher resolution screen means that your games can run with more detail, having a higher number of pixels to draw the same image. However the higher the resolution, the more powerful the graphics card needs to be to maintain the same frame rate.

Size (inches)

This image shows the relative sizes of different monitor screens.

This image shows the relative sizes of different monitor screens.

The size of a monitor is measured in inches and denotes the diagonal size of the screen. Most monitors these days are 'widescreen' which means they have a wider screen size, usually in a 16:10 ratio (16 units wide and 10 units high). This differs from wide screen TVs which have a 16:9 ratio.

Having a larger monitor will mean you can support higher resolutions, which will give you more 'space'. It may also give you a larger picture than a smaller screen with the same resolution

Response Time (ms)

This is only really important for fast gaming and fast action in videos. A slow response time can result in a blurry image when something on the screen moves very fast. These days this is less of a problem, as most new screens respond in less than 10ms which is enough for the problem to almost disappear in general use. If you will be gaming or watching action movies look for 5ms or less.

Contrast Ratio (e.g. 1000:1)

Contrast ratio denotes the amount of contrast that can be achieved on the screen. This is measured by comparing the darkest image the screen can achieve with its lightest. So a contrast ratio of 1000:1 means that the white is 1000 times brighter than the darkest image. Low contrast ratios (< 400:1) can result in washed out images. No monitor currently available can give an absolute black image (which would be infinity:1), though some are much better than others.

Some screens use what is called a 'dynamic' contrast ratio, which darkens the light inside the monitor darken the darkest colour if a particular image is very dark. This can be effective in certain conditions (such as a dark scene in a movie), but can also be misleading as a dynamic ratio of 8000:1 can still only give a ratio of 1000:1 at any one time. For most general use 1000:1 will be sufficient to give a good depth of black colours.

Brightness (cd/m2)

The brightness of a screen is the amount of light it can output from a given area, in most cases 1 m squared. This is an estimated value as very few screens are actually big enough to have an area of 1 m2. The brighter the screen the more you will be able to see in a bright room, for example if the sun is shining. A value of between 300 and 500cd/m2 is a good starting point for most users.

Colour depth (bits)

The amount of colours a monitor can display is called its colour depth. This is measured in the amount of information per red green and blue channel the monitor can display. Most common monitors use either 6bit or 8bits of information per channel giving a total depth of 18bit and 24bit respectively. An 18 bit monitor can display a total of 262,000 colours, while an 8bit can display 16.7million. The difference between these monitors is noticeable, so manufacturers use a system called 'dithering' on 6bit monitors to trick the human eye into seeing many more colours, some manufacturers even claim to display 16.7 million colours on 6bit panels. For most users 6bit with good dithering is more than adequate, but for those looking to do professional graphic or photo work should look at 8bit monitors.

It can be difficult to know whether a screen is 8 or 6 bit as most manufacturers do not mention this in the specification. If the number of colours is quoted as less than 16.7m (e.g. 16.2m) then it will certainly be a 6bit screen. If it is quoted as 16.7 million colours, but does not mention either 8bit or 24bit then it's almost certainly a 6bit screen.

However sometimes manufacturers will say 16.7m (24bit) when in actual fact they are using 6bit screens. In this case it can be almost impossible to know for sure without contacting the manufacturer directly, but there are usually 2 tell tale signs. The first is price, as 8bit panels are considerably more expensive than 6bit. Second is response time as 8bit panels have slower response times than their 6 bit counterparts.

For example Apple Cinema screens are all 8bit, with a 23" version having a response time of 13ms and costing in the region of £600. By comparison an Iiyama 6bit 24" screen with a 2ms response time is just £260.

Ultimately the best way to find out details on a monitors image quality is to read reviews of it. Google the monitors model number + ‘review‘ and you should find a fair few reviews which should tell you weather it is 6 or 8bit.

Built in Accessories

Some monitors will come with inbuilt accessories, such as speakers or USB hubs. Depending on your situation these may or may not be useful. Be aware that speakers on monitors are usually very low quality and should not be considered for anything but the most basic use.

Places to Buy

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